Buy unibl.eu ?

Products related to Users:


  • Revolutionizing Innovation : Users, Communities, and Open Innovation
    Revolutionizing Innovation : Users, Communities, and Open Innovation

    A comprehensive and multidisciplinary view of the emerging paradigm of user and open innovation, offering both theoretical and empirical perspectives. The last two decades have witnessed an extraordinary growth of new models of managing and organizing the innovation process that emphasizes users over producers.Large parts of the knowledge economy now routinely rely on users, communities, and open innovation approaches to solve important technological and organizational problems.This view of innovation, pioneered by the economist Eric von Hippel, counters the dominant paradigm, which cast the profit-seeking incentives of firms as the main driver of technical change.In a series of influential writings, von Hippel and colleagues found empirical evidence that flatly contradicted the producer-centered model of innovation.Since then, the study of user-driven innovation has continued and expanded, with further empirical exploration of a distributed model of innovation that includes communities and platforms in a variety of contexts and with the development of theory to explain the economic underpinnings of this still emerging paradigm.This volume provides a comprehensive and multidisciplinary view of the field of user and open innovation, reflecting advances in the field over the last several decades.The contributors-including many colleagues of Eric von Hippel-offer both theoretical and empirical perspectives from such diverse fields as economics, the history of science and technology, law, management, and policy.The empirical contexts for their studies range from household goods to financial services.After discussing the fundamentals of user innovation, the contributors cover communities and innovation; legal aspects of user and community innovation; new roles for user innovators; user interactions with firms; and user innovation in practice, describing experiments, toolkits, and crowdsourcing, and crowdfunding.Contributors Efe Aksuyek, Yochai Benkler, James Bessen, Joern H.Block, Annika Bock, Helena Canhao, Jeroen P. J. de Jong, Emmanuelle Fauchart, Dominique Foray, Nikolaus Franke, Johann Fuller, Helena Garriga, Fred Gault, Fredrik Hacklin, Dietmar Harhoff, Joachim Henkel, Cornelius Herstatt, Christoph Hienerth, Venkat Kuppuswamy, Karim R.Lakhani, Christopher Lettl, Christian Luthje, Ethan Mollick, Hidehiko Nishikawa, Alessandro Nuvolari, Susumu Ogawa, Pedro Oliveira, Stefan Perkmann Berger, Frank Piller, Christina Raasch, Susanne Roiser, Fabrizio Salvador, Pamela Samuelson, Tim Schweisfurth, Sonali K.Shah, Christoph Stockstrom, Katherine J. Strandburg, Stefan Thomke, Andrew W. Torrance, Mary Tripsas, Georg von Krogh

    Price: 52.00 £ | Shipping*: 0.00 £
  • Involving Service Users in Social Work Education, Research and Policy : A Comparative European Analysis
    Involving Service Users in Social Work Education, Research and Policy : A Comparative European Analysis

    During recent decades a strong interest has grown in actively involving service users in social work education, research and policy development.Drawing on a major European Social Fund project, this book presents an overview of inspiring collaborative models that have proven their efficacy and sustainability.Contributions from service users, lecturers and researchers from across Europe provide detailed case studies of good practice, exploring the value framework behind the model and considering their added value from a user, teacher and student perspective. The book concludes with a series of reflective chapters, considering key issues and ethical dilemmas.

    Price: 26.99 £ | Shipping*: 0.00 £
  • Pathology and Technology : Killer Apps and Sick Users
    Pathology and Technology : Killer Apps and Sick Users

    Pathology & Technology is the first comprehensive look at "technopathologies." Since the days of the telegraph, electric communication technologies have been associated with causing or worsening mental and physical illnesses.Today, news reports warn of Pokémon Go deaths and women made vulnerable to sexual assault from wearing headphones.Drawing on an archive of hundreds of cases found across news, entertainment, and other sources over 150 years, this book investigates the intersection of technology and disease through original cultural historiography, focus groups, and discourse analysis, documenting a previously unexplored phenomenon in communication and media.Technopathologies occur with new and old media, the book argues, and are ultimately about people—not machines.They help define users as normal or abnormal, in ways that often align with existing social stereotypes.Courses on technological history, medical humanities, science and technology studies, and medical history will find much here to debate, in a style written to appeal to scholarly as well as popular readers.

    Price: 53.80 £ | Shipping*: 0.00 £
  • Meeting the Inclusion Challenge in Innovation : Giving Voice to Users
    Meeting the Inclusion Challenge in Innovation : Giving Voice to Users

    User inclusion in innovation is increasingly the target of policy rhetoric at both organizational and societal levels. And extensive research has demonstrated the potential contribution that users can make, both at the ‘front end’ of innovation with their ideas and insights and downstream, facilitating adoption and diffusion.However, translating this potential into practice remains problematic, not least because we need to understand more about how to hear user voices, amplify their insights, and provide practical channels for inclusion to ensure full co-creation of innovation.Our earlier book from 2019 (‘Responsible Innovation in Digital Health’, Edward Elgar) added to the growing body of knowledge around whether users can be involved, and this book opens up the ‘how?’ theme.Our work suggested a spectrum of user involvement ranging from those who can participate fully to those who are passive players in the innovation process, and we explore in this book different tools, techniques, and mechanisms for enabling such users to become more involved in the innovation process.We look at the concept of ‘boundary innovation spaces’ as environments in which co-creation can be enabled, drawing on experience across a wide international research network.We also explore the broader innovation environment – the specific networks of actors and their interactions which define the innovation ecosystem where user inclusion may be embedded. This book moves the discussion beyond the question of whether users can be more effectively included throughout the innovation process to explore the ways in which this might be enabled.

    Price: 91.00 £ | Shipping*: 0.00 £
  • Can Logia users attack other Logia users?

    Yes, Logia users can attack other Logia users. Logia users have the ability to manipulate and transform their bodies into their respective elements, making them intangible and immune to most physical attacks. However, Logia users can still harm each other by using their elemental powers creatively or by exploiting weaknesses in their opponent's defenses. Additionally, Haki, a powerful ability in the One Piece world, can also be used to bypass Logia users' intangibility and directly harm them.

  • Are there more inactive users than active users?

    Yes, typically there are more inactive users than active users on most platforms. This is because not all users engage with the platform regularly, leading to a larger number of inactive users compared to those who are actively using the platform. Inactive users may have signed up but no longer use the platform, while active users are consistently engaging with the platform.

  • Are there more inactive users than active users here?

    It is difficult to determine the exact number of inactive users compared to active users without specific data. However, in many online communities, there tends to be a larger number of inactive users compared to active users. This is often due to factors such as people joining but not regularly participating, or users losing interest over time. It is important for community managers to engage with inactive users and encourage them to become more active in order to maintain a healthy and vibrant community.

  • Why do Samsung users hate iPhone users and vice versa?

    The rivalry between Samsung and iPhone users often stems from brand loyalty and personal preferences. Samsung users may dislike iPhone users for their perceived elitism or exclusivity associated with Apple products. On the other hand, iPhone users may criticize Samsung users for their preference for Android operating systems and different design aesthetics. Ultimately, the rivalry between the two groups is largely based on individual preferences and biases towards different brands.

Similar search terms for Users:


  • Understanding Your Users : A Practical Guide to User Research Methods
    Understanding Your Users : A Practical Guide to User Research Methods

    This new and completely updated edition is a comprehensive, easy-to-read, "how-to" guide on user research methods.You'll learn about many distinct user research methods and also pre- and post-method considerations such as recruiting, facilitating activities or moderating, negotiating with product developments teams/customers, and getting your results incorporated into the product.For each method, you'll understand how to prepare for and conduct the activity, as well as analyze and present the data - all in a practical and hands-on way. Each method presented provides different information about the users and their requirements (e.g., functional requirements, information architecture).The techniques can be used together to form a complete picture of the users' needs or they can be used separately throughout the product development lifecycle to address specific product questions.These techniques have helped product teams understand the value of user experience research by providing insight into how users behave and what they need to be successful.You will find brand new case studies from leaders in industry and academia that demonstrate each method in action. This book has something to offer whether you are new to user experience or a seasoned UX professional.After reading this book, you'll be able to choose the right user research method for your research question and conduct a user research study.Then, you will be able to apply your findings to your own products.

    Price: 46.99 £ | Shipping*: 0.00 £
  • Media/Society - International Student Edition : Technology, Industries, Content, and Users
    Media/Society - International Student Edition : Technology, Industries, Content, and Users

    Media/Society: Industries, Images, and Audiences provides a framework to help students understand the relationship between media and society and helps students develop skills for critically evaluating both conventional wisdom and one’s own assumptions about the social role of the media.The Seventh Edition retains its basic sociological framwork, but also includes additional discussions of new studies and up-to-date material about a rapidly changing media landscape.This edition significantly expands on discussions of the "new media" world, including digitization, the Internet, and the spread of mobile media devices, and the role of user-generated content, the potential social impact of "new" media on society, and "new" media’s effect on traditional media outlets.The new edition includes updated research, the latest industry data, and current examples from popular media, which will help to illustrate enduring themes in the sociology of media.

    Price: 64.99 £ | Shipping*: 0.00 £
  • The Next Billion Users : Digital Life Beyond the West
    The Next Billion Users : Digital Life Beyond the West

    A digital anthropologist examines the online lives of millions of people in China, India, Brazil, and across the Middle East—home to most of the world’s internet users—and discovers that what they are doing is not what we imagine. New-media pundits obsess over online privacy and security, cyberbullying, and revenge porn, but do these things really matter in most of the world?The Next Billion Users reveals that many assumptions about internet use in developing countries are wrong. After immersing herself in factory towns, slums, townships, and favelas, Payal Arora assesses real patterns of internet usage in India, China, South Africa, Brazil, and the Middle East.She finds Himalayan teens growing closer by sharing a single computer with common passwords and profiles.In China’s gaming factories, the line between work and leisure disappears.In Riyadh, a group of young women organizes a YouTube fashion show. Why do citizens of states with strict surveillance policies appear to care so little about their digital privacy?Why do Brazilians eschew geo-tagging on social media?What drives young Indians to friend “foreign” strangers on Facebook and give “missed calls” to people?The Next Billion Users answers these questions and many more.Through extensive fieldwork, Arora demonstrates that the global poor are far from virtuous utilitarians who mainly go online to study, find jobs, and obtain health information.She reveals habits of use bound to intrigue everyone from casual internet users to developers of global digital platforms to organizations seeking to reach the next billion internet users.

    Price: 30.95 £ | Shipping*: 0.00 £
  • Badass – Making Users Awesome
    Badass – Making Users Awesome

    Imagine you're in a game with one objective: a bestselling product or service.The rules? No marketing budget, no PR stunts, and it must be sustainably successful.No short-term fads. This is not a game of chance. It is a game of skill and strategy. And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others?The answer doesn't live in the sustainably successful products or services.The answer lives in those who use them. Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don't depend on a massive marketing or development budget.Techniques typically overlooked by even the most well-funded, well-staffed product teams.Every role is a key player in this game. Product development, engineering, marketing, user experience, support-everyone on the team.Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences.Not just in the moments while they're using our product but, more importantly, in the moments when they aren't.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Why are there so many users here called "Traveler users"?

    Many users here are called "Traveler users" because this platform is designed to provide information and assistance to travelers. The users who frequent this platform are likely interested in sharing and seeking advice on travel-related topics, such as destinations, accommodations, and activities. By identifying as "Traveler users," individuals can easily connect with others who share their passion for travel and exchange valuable insights and recommendations.

  • Do regular TS3 users not see users in other channels?

    Regular TS3 users do not have the ability to see users in other channels unless they are granted specific permissions to do so by the server administrator. By default, regular users can only see and interact with users in the same channel as them. This helps to maintain privacy and control over who can see and communicate with each other within the TS3 server.

  • 'Search for Discord users.'

    To search for Discord users, you can use the search bar at the top of the Discord application or website. Simply type in the username or tag of the user you are looking for and press enter. You can also join servers or communities related to the user you are trying to find, as they may be active members there. Additionally, you can ask mutual friends or contacts if they have any information on the user you are searching for.

  • To all Samsung users:

    To all Samsung users: What do you enjoy most about using your Samsung device?

* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases.