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Innovation Competency Model : Shaping Faculty Academic Innovation Development in China's Higher Education
Contributing to the discussion over China's higher education development, this book takes a theoretical approach to address the topic of university academics' innovation by introducing an academic innovation competency model, exploring the contexts, concepts and practices.The innovation competency model comprises three interdependent dimensions, including the academic internal drive vitality, the academic synthesizing refined ability and the academic suspected and introspective ability.By enriching the theory of professional development of university teachers, these three dimensions will help advance the reform of college personnel systems and ultimately improve the quality of China's higher education. The book will be valuable to researchers, students and stakeholders hoping to learn about education reform in China, or to those who study higher education management and comparative education.
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Gender Differences in Technology and Innovation Management : Insights from Experimental Research
Even though the number of working women has steadily increased over the last few years, women are still significantly under-represented in STEM activities (i.e. mathematics, informatics, science and technology). In order to eliminate this under-representation, numerous education policies and corporate initiatives, particularly in the recent past, have been aimed at increasing women's enthusiasm for STEM activities and professions.According to the latest surveys, however, it is clear that these efforts have not yet led to the desired success.Compared to their male counterparts, women continue to do fewer STEM activities. One possible reason for this is that relatively little is yet known about the concrete impact of the above education policies on working with innovation and technology: What are the gender differences between women and men?Is it enough to recognize these differences, or should these differences ideally not only be recognized, but also treated appropriately or even encouraged? This anthology deals with current topics in technology and innovation management against the background of these and other gender-relevant aspects.Empirical analyses and experiments in collaboration with companies from various sectors provide a sound scientific basis on which new results and findings are presented: How do women and men deal with creativity and competition?How are technologies applied and how can differences in access to technology be deduced? Answers to these and other questions help decision-makers in politics and business to proactively use the differences between women and men to motivate women to work in the STEM field and to strengthen them by acknowledging existing differences.
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Rethinking Education for Sustainable Development : Research, Policy and Practice
This book explores how education can be used as a tool to promote sustainability practices as the world faces huge challenges related to climate change and public health.The chapters consider all types of literacy approaches that fall under the umbrella of Education for Sustainable Development (ESD).These approaches include scientific literacy, ecological literacy, health literacy, education on climate change and climate resilience, environmental education and others linking education, global health, and the environment more broadly. “Education” is used in the widest sense to incorporate non-formal, informal and formal/school settings.This volume will help to bring these interconnected areas together and interrogate their research methods, assumptions, field-based application and their policy potential.Taking a critical approach to ESD, the book suggests new pedagogies, tools, and technologies to strengthen the way we educate about sustainability issues and go beyond the current thinking about ESD.The book includes a foreword by Jeffrey Sachs, Director of the Center for Sustainable Development at Columbia University, USA.
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Digital Holocaust Memory, Education and Research
This book explores the diverse range of practical and theoretical challenges and possibilities that digital technologies and platforms pose for Holocaust memory, education and research.From social media to virtual reality, 360-degree imaging to machine learning, there can be no doubt that digital media penetrate practice in these fields.As the Holocaust moves beyond living memory towards solely mediated memory, it is imperative that we pay critical attention to the way digital technologies are shaping public memory and education and research.Bringing together the voices of heritage and educational professionals, and academics from the arts and humanities and the social sciences, this interdisciplinary collection explores the practicalities of creating digital Holocaust projects, the educational value of such initiatives, and considers the extent to which digital technologies change the way we remember, learn about and research the Holocaust, thinking through issues such as ethics, embodiment, agency, community, and immersion.At its core, this volume interrogates the extent to which digital interventions in these fields mark an epochal shift in Holocaust memory, education and research, or whether they continue to be shaped by long-standing debates and guidelines developed in the broadcast era.
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Can you play digital Switch games on another player's Switch?
Yes, you can play digital Switch games on another player's Switch as long as you are logged into your Nintendo account on their console. Once you are logged in, you can download and play any digital games that you have purchased on your account. However, keep in mind that you can only be logged into one Switch console at a time, so you won't be able to play on your own console while logged into another player's Switch.
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Can digital Switch games be transferred to the next Switch console?
Yes, digital Switch games can be transferred to the next Switch console. This can be done by transferring the user account and associated digital games from the old console to the new one. By doing this, players can retain access to their purchased digital games on the new console without having to repurchase them.
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How can one switch to climate technology?
One can switch to climate technology by first educating themselves on the various technologies available and their potential impact on reducing carbon emissions. This can involve researching renewable energy sources, energy-efficient appliances, electric vehicles, and sustainable building materials. Once informed, individuals can then make conscious choices to incorporate these technologies into their daily lives, such as installing solar panels, using public transportation or carpooling, and reducing energy consumption at home. Additionally, supporting policies and initiatives that promote the development and adoption of climate technologies can also help drive the transition to a more sustainable future.
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Why can't I switch to Callya Digital?
You may not be able to switch to Callya Digital for a few reasons. One possible reason is that Callya Digital may not be available in your area or region. Another reason could be that you may not meet the eligibility requirements for Callya Digital, such as age or residency status. Additionally, there may be technical or system limitations that prevent you from switching to Callya Digital at the moment. It's best to contact your service provider for specific details on why you can't switch to Callya Digital.
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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Development, Education and Learning in Sri Lanka : An International Research Journey
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Research Methods for Education in the Digital Age
What is research in education? And what is it for in a digital age? Reflecting upon these questions, this engaging introduction provides critical discussion about the dilemmas of researching education in the digital age and ways forward for research in this complex area. Research Methods for Education in the Digital Age begins by outlining forms of education that are seen as digital, such as virtual, blended, immersive learning and examining the extent to which these are different or just adapted versions of earlier methods and approaches to education.Maggi Savin-Baden and Gemma Tombs explore current practices in research, identifying the successful adoption and adaption of theories and present practical guidance on new and emerging methodologies, methods, and analytical practices for undertaking educational research.New methodologies discussed include digital arts-based inquiry and digital visual methodologies, as well as adaptations of widely used methodologies such as ethnography, for the specific needs of researching digital teaching and learning. The book outlines the major challenges faced by today's digital researchers, exploring approaches to digital ethics, the relationship between qualitative and quantitative data in the digital age, digital data representations and portrayal and suggests helpful ways of dealing with the complexities and ethical challenges of undertaking research in and for digital spaces.Using case studies, research tips, a glossary and annotated further reading, the authors take a step by step approach from conceptualizing the research ideas, selecting the appropriate method to the dissemination of the findings. At a time when education is changing rapidly with digital and technological advances, Research Methods for Education in the Digital Age is essential reading for researchers wanting to undertake sound and rigorous research in the digital domain.
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Interdisciplinary Perspectives on Sustainable Development : Achieving the SDGs through Education, Wellbeing, and Innovation
ISC 2022 is dedicated to the Niti Aayog policies to promote sustainability through exchange of ideas emerging out of the academia.The ISC is an annual conference that is held in virtual mode until COVID restrictions on travel exist.The vision of the conference is to capacitate Academia with the necessary ideas that provide insights of the grassroot level development to various stakeholders of the Niti-Aayog policies.Towards this goal, the conference creates a conjunction of various stakeholders of Niti-Aayog policies that include- academic institutions, government bodies, policy makers and industry.The ISC organizers make concerted efforts to promote academic research that would technological, scientific, management & business practices, and insights into policy merits & disruptions.The framework of exchange of ideas is geared towards adoption of deep technologies, fundamental sciences & engineering, energy research, energy policies, advances in medicine & related case studies.This framework enables the round table discussions between the academia, industry and policy makers through its range of plenary and keynote speakers.
Price: 39.99 £ | Shipping*: 0.00 £
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How can one switch to digital learning?
One can switch to digital learning by first identifying the appropriate digital learning platform or software that suits their needs. This could be a learning management system, online courses, or educational apps. Next, they should ensure they have the necessary technology such as a computer, tablet, or smartphone, as well as a stable internet connection. It's important to familiarize oneself with the digital tools and resources available, and to seek out support and training if needed. Finally, one can start by gradually integrating digital learning into their routine and gradually transitioning away from traditional methods.
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What are digital games for the Nintendo Switch?
Digital games for the Nintendo Switch are video games that can be purchased and downloaded directly onto the console from the Nintendo eShop. These games are stored on the Switch's internal memory or on a microSD card, allowing players to access and play them without needing a physical game cartridge. Digital games offer the convenience of not having to swap out game cartridges and can be easily accessed and played on the go. Additionally, digital games often have sales and discounts on the eShop, making them a cost-effective option for players.
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Should one switch from traditional to digital drawing?
Switching from traditional to digital drawing can offer many benefits. Digital drawing allows for greater flexibility, as it is easier to undo mistakes and experiment with different techniques. It also provides access to a wide range of digital tools and effects that can enhance the creative process. However, some artists may prefer the tactile experience of traditional drawing materials. Ultimately, the decision to switch to digital drawing depends on individual preferences and the specific needs of the artist.
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Does market research hinder innovation in business administration?
Market research does not necessarily hinder innovation in business administration. In fact, it can provide valuable insights into consumer needs and preferences, helping businesses to develop innovative products and services that meet market demands. By understanding market trends and customer behavior, businesses can identify opportunities for innovation and stay ahead of competitors. However, relying too heavily on market research without allowing room for creativity and risk-taking can limit the potential for groundbreaking innovations. It is important for businesses to strike a balance between leveraging market research and fostering a culture of innovation to drive success in business administration.
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