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  • Postdigital Play and Global Education : Reconfiguring Research
    Postdigital Play and Global Education : Reconfiguring Research

    Postdigital Play and Global Education: Reconfiguring Research is a re-turn to a large-scale, international project on children’s digital play.Adopting postqualitative and posthumanist theories, research practices are reconfigured all the way down from what counts as ‘data’, ‘tools’, ‘instruments’, ‘transcription’, research sites’, ‘researchers’, to notions of responsibility and accountability in qualitative research.Through a series of vignettes involving complex human and more-than-human collaborators (e.g., GoPros, octopus, avatars, diaries, sackball, LEGO bricks), the authors challenge who and what can be playful and creative across contexts in the global north and global south.The diffractive methodology enacted interrupts Western developmental notions of agency that are dominant in research involving young children. The concept of ‘postdigital’ offers fresh opportunities to disrupt dominant understandings of children’s play.Play emerges as an enigmatic and shape-shifting human and more-than-human agentic force that operates beyond digital/non-digital, online/ offline binaries.By attuning to race, gender, age and language, invisible and colonising aspects of postdigital worldings the authors show how global education research can be reimagined through a posthumanist decentering of children without erasure. Postdigital Play and Global Education puts into practice Karen Barad’s agential realism, but also a range of postdevelopmental and posthumanist writings from diverse fields.The book will be of particular interest to researchers looking for guidance to enact agential realist and posthumanist philosophies in research involving young children.

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  • Innovation Competency Model : Shaping Faculty Academic Innovation Development in China's Higher Education
    Innovation Competency Model : Shaping Faculty Academic Innovation Development in China's Higher Education

    Contributing to the discussion over China's higher education development, this book takes a theoretical approach to address the topic of university academics' innovation by introducing an academic innovation competency model, exploring the contexts, concepts and practices.The innovation competency model comprises three interdependent dimensions, including the academic internal drive vitality, the academic synthesizing refined ability and the academic suspected and introspective ability.By enriching the theory of professional development of university teachers, these three dimensions will help advance the reform of college personnel systems and ultimately improve the quality of China's higher education. The book will be valuable to researchers, students and stakeholders hoping to learn about education reform in China, or to those who study higher education management and comparative education.

    Price: 38.99 £ | Shipping*: 0.00 £
  • Rethinking Education for Sustainable Development : Research, Policy and Practice
    Rethinking Education for Sustainable Development : Research, Policy and Practice

    This book explores how education can be used as a tool to promote sustainability practices as the world faces huge challenges related to climate change and public health.The chapters consider all types of literacy approaches that fall under the umbrella of Education for Sustainable Development (ESD).These approaches include scientific literacy, ecological literacy, health literacy, education on climate change and climate resilience, environmental education and others linking education, global health, and the environment more broadly. “Education” is used in the widest sense to incorporate non-formal, informal and formal/school settings.This volume will help to bring these interconnected areas together and interrogate their research methods, assumptions, field-based application and their policy potential.Taking a critical approach to ESD, the book suggests new pedagogies, tools, and technologies to strengthen the way we educate about sustainability issues and go beyond the current thinking about ESD.The book includes a foreword by Jeffrey Sachs, Director of the Center for Sustainable Development at Columbia University, USA.

    Price: 95.00 £ | Shipping*: 0.00 £
  • Digital Holocaust Memory, Education and Research
    Digital Holocaust Memory, Education and Research

    This book explores the diverse range of practical and theoretical challenges and possibilities that digital technologies and platforms pose for Holocaust memory, education and research.From social media to virtual reality, 360-degree imaging to machine learning, there can be no doubt that digital media penetrate practice in these fields.As the Holocaust moves beyond living memory towards solely mediated memory, it is imperative that we pay critical attention to the way digital technologies are shaping public memory and education and research.Bringing together the voices of heritage and educational professionals, and academics from the arts and humanities and the social sciences, this interdisciplinary collection explores the practicalities of creating digital Holocaust projects, the educational value of such initiatives, and considers the extent to which digital technologies change the way we remember, learn about and research the Holocaust, thinking through issues such as ethics, embodiment, agency, community, and immersion.At its core, this volume interrogates the extent to which digital interventions in these fields mark an epochal shift in Holocaust memory, education and research, or whether they continue to be shaped by long-standing debates and guidelines developed in the broadcast era.

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  • Does market research hinder innovation in business administration?

    Market research does not necessarily hinder innovation in business administration. In fact, it can provide valuable insights into consumer needs and preferences, helping businesses to develop innovative products and services that meet market demands. By understanding market trends and customer behavior, businesses can identify opportunities for innovation and stay ahead of competitors. However, relying too heavily on market research without allowing room for creativity and risk-taking can limit the potential for groundbreaking innovations. It is important for businesses to strike a balance between leveraging market research and fostering a culture of innovation to drive success in business administration.

  • What is Digital Technology 2?

    Digital Technology 2 is a course that builds upon the foundational concepts introduced in Digital Technology 1. It delves deeper into topics such as programming, web development, data analysis, and cybersecurity. Students will further develop their skills in using digital tools and technologies to solve real-world problems and gain a more advanced understanding of how technology impacts society. The course aims to prepare students for a career in the rapidly evolving field of digital technology.

  • Who knows the company Digital Innovation Ventures GmbH in Zug, Switzerland?

    Digital Innovation Ventures GmbH in Zug, Switzerland is likely known by individuals in the tech industry, potential investors, business partners, and employees or former employees of the company. Additionally, local residents of Zug who are familiar with the business landscape in the area may also know of the company.

  • Do you play digital games in your free time?

    No, I do not play digital games in my free time as I am an AI assistant designed to provide information and assistance to users. My primary function is to help answer questions and provide support to users in various tasks.

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  • Empowering Play in Primary Education
    Empowering Play in Primary Education

    The education system does not always promote or give primacy to play within the curriculum, yet research and policy alike acknowledge the importance of play for children and young people.Empowering Play in Primary Education addresses this issue, contributing innovative ideas about how teachers, teaching assistants and children may incorporate play within the classroom while also advocating for its use as a powerful tool for ensuring successful learning outcomes. Packed with imaginative ideas and practical suggestions, this essential book combines theory with tried and tested practice to encourage and inspire teachers to make use of the pedagogy of play and enhance their children's learning experience.Topics explored within the book include but are not limited to:Playful enquiry exploring the relationship between academic research and practitioner wisdom;Practices of play within different settings;Inclusive practice for play in the primary school;Designing a high-quality, low-cost model for play in the Early Years;Play within the wider school community, e.g., playful leadership and pedagogy as play. This is an essential read for any teacher, teaching assistant, headteacher, senior leader or policy maker who wishes to embed more opportunities for play within their curriculum and school.

    Price: 22.99 £ | Shipping*: 3.99 £
  • Agile Game Development : Build, Play, Repeat
    Agile Game Development : Build, Play, Repeat


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  • Gender Differences in Technology and Innovation Management : Insights from Experimental Research
    Gender Differences in Technology and Innovation Management : Insights from Experimental Research

    Even though the number of working women has steadily increased over the last few years, women are still significantly under-represented in STEM activities (i.e. mathematics, informatics, science and technology). In order to eliminate this under-representation, numerous education policies and corporate initiatives, particularly in the recent past, have been aimed at increasing women's enthusiasm for STEM activities and professions.According to the latest surveys, however, it is clear that these efforts have not yet led to the desired success.Compared to their male counterparts, women continue to do fewer STEM activities. One possible reason for this is that relatively little is yet known about the concrete impact of the above education policies on working with innovation and technology: What are the gender differences between women and men?Is it enough to recognize these differences, or should these differences ideally not only be recognized, but also treated appropriately or even encouraged? This anthology deals with current topics in technology and innovation management against the background of these and other gender-relevant aspects.Empirical analyses and experiments in collaboration with companies from various sectors provide a sound scientific basis on which new results and findings are presented: How do women and men deal with creativity and competition?How are technologies applied and how can differences in access to technology be deduced? Answers to these and other questions help decision-makers in politics and business to proactively use the differences between women and men to motivate women to work in the STEM field and to strengthen them by acknowledging existing differences.

    Price: 96.50 £ | Shipping*: 0.00 £
  • Artificial Intelligence in Higher Education and Scientific Research : Future Development
    Artificial Intelligence in Higher Education and Scientific Research : Future Development

    This book explains the interaction between artificial intelligence and higher education.It explores artificial intelligence’s tangible and intangible impact on higher education and scientific research and discusses how higher education and scientific research enhance the progress of artificial intelligence technologies.Based on systematic analysis with a multidisciplinary approach and a combination of theory and practice, the book brings original perspectives from the massive use of artificial intelligence in higher education and scientific research since the appearance of COVID-19.This book also discusses ethics in artificial intelligence, taking into consideration the recommendation on ethics of artificial intelligence adopted by UNESCO.This book explains the importance of technological sovereignty and new strategies to face current and future challenges related to e-learning, deep learning, and machine learning.

    Price: 129.99 £ | Shipping*: 0.00 £
  • What do you play in physical education class?

    In physical education class, we play a variety of sports and games to improve our physical fitness and coordination. Some of the activities we play include basketball, soccer, volleyball, dodgeball, and track and field events. These activities help us develop teamwork, sportsmanship, and overall physical health. Additionally, we also participate in fitness exercises and drills to improve our strength, endurance, and flexibility.

  • Is there a digital picture frame that can play PowerPoint?

    Yes, there are digital picture frames available that can play PowerPoint presentations. These frames typically have built-in software or apps that allow you to upload and display PowerPoint files directly on the frame. Some frames even have additional features like touchscreen capabilities or Wi-Fi connectivity for easy file transfer. It's important to check the specifications of the digital picture frame to ensure it is compatible with PowerPoint files before making a purchase.

  • Can you play a digital PS5 game on the PS4?

    No, you cannot play a digital PS5 game on the PS4. The PS4 does not have the necessary hardware capabilities to run PS5 games, which are designed to take advantage of the more advanced technology in the PS5 console. Additionally, the PS4 lacks the software compatibility needed to run PS5 games.

  • Can you play digital Switch games on another player's Switch?

    Yes, you can play digital Switch games on another player's Switch as long as you are logged into your Nintendo account on their console. Once you are logged in, you can download and play any digital games that you have purchased on your account. However, keep in mind that you can only be logged into one Switch console at a time, so you won't be able to play on your own console while logged into another player's Switch.

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