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  • Outdoor Adventure Education : Foundations, Theory, and Research
    Outdoor Adventure Education : Foundations, Theory, and Research

    Outdoor Adventure Education: Foundations, Theory, and Research steeps students in the theories, concepts, and developments of outdoor adventure education, preparing them for careers in this burgeoning field. This text is based on author Alan W. Ewert’s pioneering book Outdoor Adventure Pursuits: Foundations, Models, and Theories.Ewert and Sibthorp, both experienced practitioners, researchers, and educators, explore the outdoor adventure field today in relation to the changes that have occurred since Ewert’s first book.The authors present a comprehensive text on outdoor and adventure foundations, theories, and research that will provide the basis for the next generation of professionals.Outdoor Adventure Education offers a comprehensive view of the expanding discipline of outdoor adventure education in its various settings.In addition to its foundational, theoretical, and conceptual insights, this text presents the following: • Why This Chapter Is Important introductions that present snapshots of ideas and concepts and how they apply to future professionals • Chapter discussion and research questions to expand knowledge and research skills to support the learning gained through the book • Sidebars from well-known international researchers who present their views on the chapter topics The book is presented in three parts.Part I explores foundational issues of outdoor adventure education, offering an overview of the field and examining both historical developments and current practices.Part II investigates theoretical constructs and extant theories, emphasizing how they inform the professional’s view of program evidence, design, and implementation.In part III, the authors delve into research and evidence-based practices in the field and look at evolving trends and issues as outdoor adventure education continues to grow.Outdoor Adventure Education uses evidence, design, and implementation as its underlying themes.It shows students and professionals how to apply theories and research in constructing frameworks for outdoor adventure education experiences and how to evaluate those experiences.As such, it is an indispensable resource that prepares students and professionals alike for success in their careers in outdoor adventure education.

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  • Behavior and Group Management in Outdoor Adventure Education : Theory, research and practice
    Behavior and Group Management in Outdoor Adventure Education : Theory, research and practice

    Outdoor adventure activities are becoming an increasingly popular part of physical education programs.The physical risks of these activities are often foremost in the minds of both instructors and participants, yet it is managing group behavior which can prove to be the most difficult.This is the first book for students and practitioners to address this essential aspect of outdoor adventure education (OAE).Outlining key evidence-based training practices, this book explains how to interact with groups ranging from adolescents to military veterans within a variety of outdoor adventure education contexts.It provides practical advice on how to promote positive behavior, while also offering guidance on how to mitigate negative behavior and manage a variety of challenging behavioral issues.With ten chapters full of real world examples from rock climbing to wilderness trekking, it provides a comprehensive guide to understanding the complexities of behavioral group management (BGM) in theory and practice.This book is vital reading for students training to be outdoor physical education instructors and for practitioners looking to enhance their group management skills.

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  • Adventure Education : An Introduction
    Adventure Education : An Introduction

    Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing.Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery.Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education.The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners.This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes.With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.

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  • Adventure Education : Theory and Applications
    Adventure Education : Theory and Applications

    Adventure Education: Theory and Applications allows students to-get a broad view of adventure education and programming;-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -use key concepts, student activities, and Web-based research to enhance the learning process;-employ real-world examples to explore strategies for adventure education in a variety of settings; and-learn core skills for effective facilitation and leadership preparation in adventure programming. With Adventure Education: Theory and Applications, adventure education enters the educational mainstream.This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field. Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming.Together, they present the foundational theories and applications of adventure education.In doing so, they-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;-cover the core skills for effective facilitation and leadership preparation; -include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and-recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings.Part I presents the history of adventure education as well as the numerous theories and philosophies that have informed its development.It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings.It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure. Part II outlines the technical and pedagogical skills needed for facilitating adventure experiences.Part III describes each adventure component, explaining how they work in the educational process.It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits.Some sample activities and many additional resources are provided.The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings. For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applications will serve them well in their future workplaces.For students who do go into adventure education, this text is their guide for finding their own paths in the field.

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  • Which adventure?

    The adventure of life itself. Life is full of unexpected twists and turns, challenges and opportunities, and it is up to each individual to navigate through this adventure in their own unique way. Embracing the unknown, taking risks, and learning from experiences all contribute to the excitement and growth that come with this grand adventure called life.

  • Which DSA5 adventure gives the most adventure points?

    The adventure "Das Geheimnis des Drachenritters" (The Secret of the Dragon Knight) from the DSA5 core rulebook gives the most adventure points, with a total of 2000 AP available. This adventure is designed for experienced heroes and offers a challenging and rewarding experience for players. It involves a complex mystery and dangerous adversaries, making it a high-stakes and high-reward adventure in the world of The Dark Eye.

  • What are adventure songs?

    Adventure songs are a genre of music that often feature lyrics and themes related to exploration, discovery, and the thrill of embarking on new experiences. These songs typically have an upbeat and energetic sound, with driving rhythms and catchy melodies that evoke a sense of excitement and wanderlust. Adventure songs can cover a wide range of topics, from traveling to far-off lands to overcoming obstacles and embracing the unknown. Overall, they aim to inspire a sense of adventure and encourage listeners to embrace the spirit of exploration.

  • What professions involve adventure?

    Professions that involve adventure include wildlife photographers, travel bloggers, and expedition leaders. These individuals often travel to remote and exotic locations, encounter unpredictable situations, and immerse themselves in different cultures. Their work requires them to be adaptable, resourceful, and willing to take risks in order to capture unique experiences and stories.

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  • Innovation Competency Model : Shaping Faculty Academic Innovation Development in China's Higher Education
    Innovation Competency Model : Shaping Faculty Academic Innovation Development in China's Higher Education

    Contributing to the discussion over China's higher education development, this book takes a theoretical approach to address the topic of university academics' innovation by introducing an academic innovation competency model, exploring the contexts, concepts and practices.The innovation competency model comprises three interdependent dimensions, including the academic internal drive vitality, the academic synthesizing refined ability and the academic suspected and introspective ability.By enriching the theory of professional development of university teachers, these three dimensions will help advance the reform of college personnel systems and ultimately improve the quality of China's higher education. The book will be valuable to researchers, students and stakeholders hoping to learn about education reform in China, or to those who study higher education management and comparative education.

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  • Adventure Therapy : Theory, Research, and Practice
    Adventure Therapy : Theory, Research, and Practice

    This revised text describes the theory substantiating adventure therapy, demonstrates best practices in the field, and presents research validating the immediate and long-term effects of adventure therapy. A leading text in the field of adventure therapy, outdoor behavioral healthcare, and wilderness therapy, the book is written by three professionals who have been at the forefront of the field since its infancy.This new edition includes fully updated chapters to reflect the immense changes in the field since the first edition was written in 2010.It serves to provide information detailing what is occurring with clients as well as how it occurs. This book provides an invaluable reference for the seasoned professional and is a required source of information and examination for the beginning professional.It is a great training resource for adventure therapy practices in the field of mental health.

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  • Rethinking Education for Sustainable Development : Research, Policy and Practice
    Rethinking Education for Sustainable Development : Research, Policy and Practice

    This book explores how education can be used as a tool to promote sustainability practices as the world faces huge challenges related to climate change and public health.The chapters consider all types of literacy approaches that fall under the umbrella of Education for Sustainable Development (ESD).These approaches include scientific literacy, ecological literacy, health literacy, education on climate change and climate resilience, environmental education and others linking education, global health, and the environment more broadly. “Education” is used in the widest sense to incorporate non-formal, informal and formal/school settings.This volume will help to bring these interconnected areas together and interrogate their research methods, assumptions, field-based application and their policy potential.Taking a critical approach to ESD, the book suggests new pedagogies, tools, and technologies to strengthen the way we educate about sustainability issues and go beyond the current thinking about ESD.The book includes a foreword by Jeffrey Sachs, Director of the Center for Sustainable Development at Columbia University, USA.

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  • Digital Holocaust Memory, Education and Research
    Digital Holocaust Memory, Education and Research

    This book explores the diverse range of practical and theoretical challenges and possibilities that digital technologies and platforms pose for Holocaust memory, education and research.From social media to virtual reality, 360-degree imaging to machine learning, there can be no doubt that digital media penetrate practice in these fields.As the Holocaust moves beyond living memory towards solely mediated memory, it is imperative that we pay critical attention to the way digital technologies are shaping public memory and education and research.Bringing together the voices of heritage and educational professionals, and academics from the arts and humanities and the social sciences, this interdisciplinary collection explores the practicalities of creating digital Holocaust projects, the educational value of such initiatives, and considers the extent to which digital technologies change the way we remember, learn about and research the Holocaust, thinking through issues such as ethics, embodiment, agency, community, and immersion.At its core, this volume interrogates the extent to which digital interventions in these fields mark an epochal shift in Holocaust memory, education and research, or whether they continue to be shaped by long-standing debates and guidelines developed in the broadcast era.

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  • Is this an adventure?

    Yes, this is an adventure. An adventure is defined as an exciting or unusual experience, and the journey or experience being described fits this definition. It involves new and unexpected challenges, opportunities for growth and learning, and a sense of exploration and discovery. Therefore, it can be considered an adventure.

  • How do I remove an Adventure Backpack from Adventure Backpacks in Minecraft?

    To remove an Adventure Backpack from Adventure Backpacks in Minecraft, you can simply right-click on the backpack while holding the sneak key (usually Shift by default). This will remove the backpack from your character's back and place it in your inventory. Alternatively, you can open your inventory and drag the backpack out of the slot it is in to remove it.

  • When does the youth welfare office cover the costs for adventure education?

    The youth welfare office covers the costs for adventure education when it is deemed necessary for the well-being and development of a young person. This could include situations where a young person is at risk, struggling with personal issues, or in need of additional support. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual circumstances and the potential benefits of the adventure education program for the young person.

  • When does the Youth Welfare Office cover the costs for adventure education?

    The Youth Welfare Office covers the costs for adventure education when it is deemed necessary for the development and well-being of a young person. This may include situations where a young person is at risk or facing challenges that can be addressed through adventure education. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual needs and circumstances of the young person.

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